top of page

Virtual Acoustic Reality

Virtual or augmented realities are often designed only visually and then underlaid with conventional stereo sound. In order to achieve an immersive experience of speech or musical events, however, the acoustics must also be produced and reproduced with the same care. This can be achieved with headphones (binaural synthesis) or with loudspeaker systems (sound field synthesis). We have the technical means and advise you in the planning and implementation of corresponding applications.

Jesus_Christus_Kirche_VR.JPG.jpg

Immersive reproduction of audio-visual environments in the 3D media lab of TU Berlin

Publications (selection)

A Cross-Evaluated Database of Measured and Simulated HRTFs Including 3D Head Meshes, Anthropometric Features, and Headphone Impulse Responses

Brinkmann, F., Dinakaran, M., Pelzer, R., Grosche, P., Voss, D., Weinzierl, S. (2019)

J. Audio Eng. Soc., in print.

A Round Robin on room acoustical simulation and auralization

Brinkmann, F., Aspöck, L., Ackermann, D., Lepa, S., Vorländer, M., Weinzierl, S. (2019)

J. Acoust. Soc. Am. 145(4), 2746–2760.

On the authenticity of individual dynamic binaural synthesis

Brinkmann, F., Lindau, A., Weinzierl, S. (2017)

J. Acoust. Soc. Am. 142(4), 1784–1795.

A High Resolution and Full-Spherical Head-Related Transfer Function Database for Different Head-Above-Torso Orientations

Brinkmann, F., Lindau, A., Weinzierl, S., van de Par, S., Müller-Trapet, M., Opdam, R., Vorländer, M. (2017)

J. Audio Eng. Soc. 65(10), 841–848.

Spectral equalization in binaural signals represented by order-truncated spherical harmonics

Ben-Hur, Z., Brinkmann, F., Sheaffer, J., Weinzierl, S., Rafaely, B. (2017)

J. Acoust. Soc. Am. 141 (6), 4087–4096.

bottom of page